3D sculpt and render of the relic hunter I created as a part of my final year of game design. I wanted to incorporate a stylized texturing that emulates the comic style of the original concept art through the use of custom diffuse and baked lighting. This was a fantastic project to work on not only because of the source design being so high quality, but the process was something I genuinely was excited to improve on time and time again, something I am planning to still add detail to in the future.
Original character by Hicham Habchi - https://www.artstation.com/artwork/mA5APv
Modeled using ZBrush and Maya
Textured in Substance Painter
Rendered in Unreal Engine 5 and Substance Stager